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Take That! (Red)
SUP111
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
SUP111
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Select Set
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Select Foiling
From $0.51
Take That! (Red)—
$0.51
Description
SUP111
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.

















