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Knucklehead
Kayo Specialization (You may only have this in your deck if your hero is Kayo.)
Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base INTELLIGENCE is the number rolled.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base INTELLIGENCE is the number rolled.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Kayo Specialization (You may only have this in your deck if your hero is Kayo.)
Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base INTELLIGENCE is the number rolled.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base INTELLIGENCE is the number rolled.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
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From $0.35
Original: $1.01
-65%Knucklehead—
$1.01
$0.35Description
Kayo Specialization (You may only have this in your deck if your hero is Kayo.)
Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base INTELLIGENCE is the number rolled.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base INTELLIGENCE is the number rolled.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)





















