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Gutter Palace
088/219
At the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)
At the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)
088/219
At the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)
At the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)
$0.70
Original: $2.01
-65%Gutter Palace—
$2.01
$0.70Description
088/219
At the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)
At the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)













