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Spinaria, Keeper of Enigmas
Ward.
[Fanfare] Look at the top 4 cards of your deck. From among them, you may reveal up to 1 [Forestcraft] follower and up to 1 [Forestcraft] spell and add them to your hand. Put the remaining cards on the bottom of your deck in any order. Combo (3): Recover 3 play points.
[Fanfare] Look at the top 4 cards of your deck. From among them, you may reveal up to 1 [Forestcraft] follower and up to 1 [Forestcraft] spell and add them to your hand. Put the remaining cards on the bottom of your deck in any order. Combo (3): Recover 3 play points.
Ward.
[Fanfare] Look at the top 4 cards of your deck. From among them, you may reveal up to 1 [Forestcraft] follower and up to 1 [Forestcraft] spell and add them to your hand. Put the remaining cards on the bottom of your deck in any order. Combo (3): Recover 3 play points.
[Fanfare] Look at the top 4 cards of your deck. From among them, you may reveal up to 1 [Forestcraft] follower and up to 1 [Forestcraft] spell and add them to your hand. Put the remaining cards on the bottom of your deck in any order. Combo (3): Recover 3 play points.
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From $6.03
Spinaria, Keeper of Enigmas—
$6.03
Description
Ward.
[Fanfare] Look at the top 4 cards of your deck. From among them, you may reveal up to 1 [Forestcraft] follower and up to 1 [Forestcraft] spell and add them to your hand. Put the remaining cards on the bottom of your deck in any order. Combo (3): Recover 3 play points.
[Fanfare] Look at the top 4 cards of your deck. From among them, you may reveal up to 1 [Forestcraft] follower and up to 1 [Forestcraft] spell and add them to your hand. Put the remaining cards on the bottom of your deck in any order. Combo (3): Recover 3 play points.




















