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Yamanin Zephyr
[Feed] [1]: Race this follower.
Ward.
[Fanfare] Choose one. If this card was put onto the field by an Umamusume card's ability, choose up to 2 instead. (1) Select an enemy follower on the field and return it to its owner's hand. (2) Search your deck for an Umamusume follower that costs 2 or less, summon it, then shuffle.
Ward.
[Fanfare] Choose one. If this card was put onto the field by an Umamusume card's ability, choose up to 2 instead. (1) Select an enemy follower on the field and return it to its owner's hand. (2) Search your deck for an Umamusume follower that costs 2 or less, summon it, then shuffle.
[Feed] [1]: Race this follower.
Ward.
[Fanfare] Choose one. If this card was put onto the field by an Umamusume card's ability, choose up to 2 instead. (1) Select an enemy follower on the field and return it to its owner's hand. (2) Search your deck for an Umamusume follower that costs 2 or less, summon it, then shuffle.
Ward.
[Fanfare] Choose one. If this card was put onto the field by an Umamusume card's ability, choose up to 2 instead. (1) Select an enemy follower on the field and return it to its owner's hand. (2) Search your deck for an Umamusume follower that costs 2 or less, summon it, then shuffle.
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From $0.70
Original: $2.01
-65%Yamanin Zephyr—
$2.01
$0.70Description
[Feed] [1]: Race this follower.
Ward.
[Fanfare] Choose one. If this card was put onto the field by an Umamusume card's ability, choose up to 2 instead. (1) Select an enemy follower on the field and return it to its owner's hand. (2) Search your deck for an Umamusume follower that costs 2 or less, summon it, then shuffle.
Ward.
[Fanfare] Choose one. If this card was put onto the field by an Umamusume card's ability, choose up to 2 instead. (1) Select an enemy follower on the field and return it to its owner's hand. (2) Search your deck for an Umamusume follower that costs 2 or less, summon it, then shuffle.





















